At the close of the first semester we made a book of our findings and included proposals for projects to solve the problem we found in our research.
OVERVIEW
Experience design, where individuals will go through steps to understand essential principles of play, with clues and puzzles that require the individual and group to work together. Every clue is connected to a visual and a principle of play and they learn about each principle when they finish the whole event. Most of the tasks require a change of perspective to help students see the space they are used to in a new light.
TARGET AUDIENCE
College students, and faculty of BYU-I
PSYCHOGRAPHICS
Our audience is content with how they play and it’s not play in its truest form.
EMOTIONAL TARGET
Each player will feel at the end that play is amazement, surprise, joy, ecstasy, serenity, anticipation. As well as optimism, trust, and content.
TONE
Our project will be epic, and as we help people understand the importance of play and its principles we will also help them have fun. It will be friendly, but serious as well, making them be aware of how play should be part of their everyday lives and of the environment where they are at.
SUPPORTING POINTS
The magic circle and the pervasive game circle, experience design, playful environments, deep focus, effective play and the five senses, a change of perspective.
GOALS/AMBITION
The project will bring students and faculty from a wide range of departments to our presentation. It will also be thorough, planned out and work flawlessly. We’d also like to include the five senses and really have this be an experience for people to remember forever.
The goal is to change the culture of play. We want people to have a personal aha! moment and come to understand how play is relevant to them. They’ll be able to take these principles and incorporate them into aspects of their life.